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Shader model 3.0 test
Shader model 3.0 test









  1. #Shader model 3.0 test Patch
  2. #Shader model 3.0 test series

#Shader model 3.0 test Patch

Patch 1.2 was the first introduction of the updated feature set, which included support for the GeForce 6 series' Shader Model 3.0 capabilities, along with support for geometry instancing and ATI's touted Shader Model 2.0b. It's no longer an issue for users to download a patch, which is normally released to fix bugs, add in new maps and weapons amongst other things it's a rare occurrence for us to see a patch used to introduce a host of new features to the games rendering engine, though - this is what Crytek have done here, and is also what they attempted to do with Far Cry patch 1.2. We're used to modern games being updated at regular intervals in this day and age, and things are made easier with widespread broadband availability across the globe. NVIDIA had stated that there were image quality benefits to be had from choosing to use Shader Model 3.0, but came unstuck when in fact, the image quality benefits were not apparent when comparing a Shader Model 2.0-rendered scene to a Shader Model 3.0-rendered scene, as the lengths of Shader instructions in today's games do not imply any strict benefits to image quality.

shader model 3.0 test

#Shader model 3.0 test series

NVIDIA then followed in the footsteps of the GeForce 6800 series with 66 series', bringing top-to-bottom support for Shader Model 3.0 to their product range. Back when NVIDIA released the GeForce 6800 in April, they made great reference to the capabilities of Shader Model 3.0 - a feature that their competitors had chosen not to support in their new GPU architecture - the Radeon X800 series.











Shader model 3.0 test